Sep 13, 2006, 05:44 AM // 05:44 | #1 |
Pre-Searing Cadet
Join Date: Sep 2006
Location: motherwell, scotland
Guild: no guild yet
Profession: N/
|
What's The Best Proffesion? & The Best To Pair With Necromancer
hi, ive just started playing guild wars & was wondering what the best proffesion to choose would be. just now im a necromancer on both guild wars & factions. is this wise? what would someone reccommend as a second profession for my character? i was thinking of picking the ranger as my second proffesion & would like to know of any pro's & con's before i decide. any help, advice, or suggestions are appreciated. thanks
|
Sep 13, 2006, 06:28 AM // 06:28 | #2 |
Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
|
The first thing you should know about Guild Wars is that it's a balanced game. There is rarely an overall 'best'.
As a necromancer, Monk is a popular choice. Heal Area is useful if you play an MM, and Soul Reaping can help to power utility skills like Extinguish. |
Sep 13, 2006, 06:34 AM // 06:34 | #3 |
Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
|
If you want to be a minion master pick nec/monk otherwise pick nec/mes
Being a MM-(minoin master) you have to sacrifice health to keep your minions alive/ so monk is the best secondary to keep your health up after you sacrifice health. All of the other popular nec builds requires mesmer as the seconndary.-----except the 55 necro. This is solely a farming build though. |
Sep 13, 2006, 10:03 AM // 10:03 | #4 |
Forge Runner
Join Date: Jul 2006
Location: Denmark
|
Mesmer is the best hands down - at times your biggest problem as a necro is lack of energy and the mesmer gives you an easy way to get energy.
|
Sep 13, 2006, 10:26 AM // 10:26 | #5 | |
Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
|
Quote:
|
|
Sep 13, 2006, 10:31 AM // 10:31 | #6 |
Forge Runner
Join Date: Jul 2006
Location: Denmark
|
Well casting a spell that costs 25 energy is a problem for most necros with the "default" energy pool - soul reaping requires something to die, so it's very situational and having energy giving skills greatly adds to your spellcasting.
Obviously it completely depends on your build, if you don't use any high energy cost spells it obviously is less of a problem. EDIT: And I'm not suggestion NOT to take 9-10 in soul reaping, I just think it's a pain to be standing around waiting for energy to recharge and thus Mesmer makes it easy to get some energy quick when nothing is dying. Last edited by majoho; Sep 13, 2006 at 10:36 AM // 10:36.. |
Sep 13, 2006, 10:35 AM // 10:35 | #7 | |
Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
|
Quote:
and OOB is always nice. I can't think of many 25 energy necro spells besides well of the profane (falls into the kill things plz category) and minions, which now recycle themselves for energy. |
|
Sep 13, 2006, 10:37 AM // 10:37 | #8 |
Forge Runner
Join Date: Jul 2006
Location: Denmark
|
Who's talking about PvP?
|
Sep 13, 2006, 10:46 AM // 10:46 | #9 | |
Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
|
Quote:
and if you play PVE like PVP, you remember PVE is really easy and then you remember why you don't do it and your ranger is still two missions away from beating the game and has been for 2 months. |
|
Sep 13, 2006, 11:00 AM // 11:00 | #10 |
Forge Runner
Join Date: Jul 2006
Location: Denmark
|
Well PvE often means mostly henchies
Btw. there are five 25 energy spells, 3 Death Magic and 2 Curses - personally I like Vampiric Horrors and they are 25 Energy. Last edited by majoho; Sep 13, 2006 at 11:03 AM // 11:03.. |
Sep 13, 2006, 11:02 AM // 11:02 | #11 |
Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
|
I like henching pve, i just stand there and see what happens, i basically walk them around and leech off of them.
|
Sep 13, 2006, 11:27 AM // 11:27 | #12 |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
|
To answer your first question, the "best" profession is the one you like to play most. Each one has its merits and disadvantages. Try a few different ones to see which one you like.
|
Sep 13, 2006, 05:46 PM // 17:46 | #13 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
|
I'm enjoying my relatively new necro/ranger using a couple of traps with either blood spells or MM. For PvE you don't need any type of uber build to beat the game, play something you enjoy.
|
Sep 13, 2006, 06:19 PM // 18:19 | #14 |
Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
|
In PvE energy is no problem for a Necro. Particularly if he brings energy management skills. Wink wink.
|
Sep 13, 2006, 06:36 PM // 18:36 | #15 |
Frost Gate Guardian
Join Date: Nov 2005
Location: Calgary, Alberta, Canada
Guild: Amidst A Sea Of Darkness[Star]
|
I have, personally, always had monk as my first secondary profession on all my existing characters. I highly recommend it.
|
Sep 13, 2006, 07:18 PM // 19:18 | #16 |
Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
|
I'd say Ranger is my "best" primary profession.
Secondary profession would be monk for the hard res. |
Sep 14, 2006, 02:28 AM // 02:28 | #17 |
Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
|
Go with either N/Mo or N/Me.
Please do not become one of those Blood/Fire Necros nor a "Meleemancer." |
All times are GMT. The time now is 04:34 PM // 16:34.
|